Dark Knight

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Dark Knight armor, also often refered to as DK, is the armor you receive once you hit the level 180. The armor is coloured dark/black and is very strong compared to the armor that is buyable in Black Smith. All DK items have 30,000 endurance, which makes it strong and long lasting items.

On HelbreathUSA, one most create a Ticket on the TIXX system, requestion DK items on ones character. The DK items are then bound on the character. This means that the items can not drop, nor can it be shared with other players. Some of the DK items says its Level requirement is 120. But because all DK items are bound to one character. Then one can not share this item.


There are different set of DK items, which will be given depending on the character's stats. Though standard is ;




Each of the weapons are upgradeable via Magister Points, acquired with leveling from 180 to 181. The experience is reset to the beginning of the level, given that 180 is the highest level and the character awarded 3 Magister Points. Along with upgrading the weapon given you can also obtain Angels, and change 3 of the stats for the character.

The Dark Mage Staff turns in to the Dark Mage Wand, which ends up as a Dark Mage Templar. The item changes graphic at each of the different stages and becomes more powerful with each upgrade.

The Dark Knight Flameberge turns in to the Dark Knight Giant Sword and ends up the Dark Knight Templar. The item changes graphic at each of the different stages and becomes more powerful with each upgrade.

There is also a Dark Knight Esterk. However, this only upgrades to +6 where as the others upgrade to +15.

Each character is given 1 weapon along with 4 items of armor. The weapon is given based on their characters statistics. Mage based characters are given the wands, and warrior based characters are given swords. When cross classes reach 180 their stats are reviewed, and their weapon is given based on where their statistics are strongest. Warriors are unable to obtain the Wand, as Mages are unable to use the Sword.


Contents

Majesty points' upgrade system

The following tables shows how many majestic points there is required from one upgrade to another

From To Req. points In toal
+0 +2
2
2
DK GiS
+2 +4
4
6
+4 +6
7
13
+6 +8
11
24
DK Templar
DK Dragon
+8 +10
16
40
+10 +12
22
62
+12 +14
29
91
+14 +15
37
128
DK Templar+15
DK Dragon+15

Body Armor

Protection for the chest and the upper limbs this armor is typically associated with warriors, but it is also very effectively used by mages. Armor has been used throughout recorded history beginning with hides and different leathers before progressing to bronze, then steel during the Middle Ages.


Name Def. Pts. Endurance Req Picture
Dark Knight Helm
17
30,000
85 Strength
Image:Dk_helm.png
Dark Knight Hauberk
18
30,000
12 Strength
Image:Dk_berk_M.pngImage:DK_berk_W.png
Dark Knight Leggins
21
30,000
20 Strength
Image:DK_leg_M.pngImage:DK_leg_W.png
Dark Knight Plate
53
30,000
100 Strength
Image:DK_plate_M.pngImage:Dk_Plate_W.png
Dark Mage Chain Mail
36
30,000
30 Strength
Image:Dk_Chain_Mail_M.pngImage:Dk_Chain_Mail_W.png
Dark Mage Robe
22
30,000
10 Strength
Image:Dk_Robe.png
Dark Mage Hat
22
30,000
15 Strength
Image:DK_mage_hat.png

Warrior's weapons

Name Endurance Damage (Sml-Med) Damage (Lrg) Weight Speed Description Picture
Dark Knight Flameberge
30,000
4d7
4d7
60
10
Image:DK_Flameberg.png
Dark Knight Giant Sword
30,000
2d8
2d10
60
10
Image:DK_Giant_Sword.png
Dark Knight Templar
30,000
2d10+2
2d12+2
60
10
Image:DK_Temple.png
Dark Knight Templar+15
30,000
2d10+2+15
2d12+2+15
60
10
Image:DK_Tempel-15.png

Mage's weapons

Name Endurance Damage (Sml-Med) Damage (Lrg) Weight Speed Mana Save % Description Picture
Dark Mage Staff
30,000
N/A N/A 10 3 MS28%
Image:Dk_magic_staff.png
Dark Mage Wand
30,000
N/A N/A 10 3 MS28%
Image:DK_magic_wand.png
Black Mage Templar
30,000
N/A N/A 10 3 MS28%
Image:Dk_magic_Temple.png
Black Mage Templar+15
30,000
N/A N/A 10 3 MS28%
Image:Dk_magic_Temple-15.png


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