Dark Knight
From Helbreath Portal
Dark Knight armor, also often refered to as DK, is the armor you receive once you hit the level 180. The armor is coloured dark/black and is very strong compared to the armor that is buyable in Black Smith. All DK items have 30,000 endurance, which makes it strong and long lasting items.
On HelbreathUSA, one most create a Ticket on the TIXX system, requestion DK items on ones character. The DK items are then bound on the character. This means that the items can not drop, nor can it be shared with other players. Some of the DK items says its Level requirement is 120. But because all DK items are bound to one character. Then one can not share this item.
There are different set of DK items, which will be given depending on the character's stats. Though standard is ;
- A warrior;
- A pure mage:
- A Platemage, which is a characteristic mage with 100 strength or more,:
Each of the weapons are upgradeable via Magister Points, acquired with leveling from 180 to 181. The experience is reset to the beginning of the level, given that 180 is the highest level and the character awarded 3 Magister Points. Along with upgrading the weapon given you can also obtain Angels, and change 3 of the stats for the character.
The Dark Mage Staff turns in to the Dark Mage Wand, which ends up as a Dark Mage Templar. The item changes graphic at each of the different stages and becomes more powerful with each upgrade.
The Dark Knight Flameberge turns in to the Dark Knight Giant Sword and ends up the Dark Knight Templar. The item changes graphic at each of the different stages and becomes more powerful with each upgrade.
There is also a Dark Knight Esterk. However, this only upgrades to +6 where as the others upgrade to +15.
Each character is given 1 weapon along with 4 items of armor. The weapon is given based on their characters statistics. Mage based characters are given the wands, and warrior based characters are given swords. When cross classes reach 180 their stats are reviewed, and their weapon is given based on where their statistics are strongest. Warriors are unable to obtain the Wand, as Mages are unable to use the Sword.
Contents |
Majesty points' upgrade system
The following tables shows how many majestic points there is required from one upgrade to another
| From | To | Req. points | In toal | |
|---|---|---|---|---|
| +0 | +2 | DK GiS | ||
| +2 | +4 | |||
| +4 | +6 | |||
| +6 | +8 | DK Templar DK Dragon | ||
| +8 | +10 | |||
| +10 | +12 | |||
| +12 | +14 | |||
| +14 | +15 | DK Templar+15 DK Dragon+15 |
Body Armor
Protection for the chest and the upper limbs this armor is typically associated with warriors, but it is also very effectively used by mages. Armor has been used throughout recorded history beginning with hides and different leathers before progressing to bronze, then steel during the Middle Ages.
| Name | Def. Pts. | Endurance | Req | Picture |
|---|---|---|---|---|
| Dark Knight Helm | 85 Strength | |||
| Dark Knight Hauberk | 12 Strength | ![]() ![]() | ||
| Dark Knight Leggins | 20 Strength | |||
| Dark Knight Plate | 100 Strength | ![]() | ||
| Dark Mage Chain Mail | 30 Strength | ![]() ![]() | ||
| Dark Mage Robe | 10 Strength | ![]() | ||
| Dark Mage Hat | 15 Strength |
Warrior's weapons
| Name | Endurance | Damage (Sml-Med) | Damage (Lrg) | Weight | Speed | Description | Picture |
|---|---|---|---|---|---|---|---|
| Dark Knight Flameberge | ![]() | ||||||
| Dark Knight Giant Sword | |||||||
| Dark Knight Templar | |||||||
| Dark Knight Templar+15 |
Mage's weapons
| Name | Endurance | Damage (Sml-Med) | Damage (Lrg) | Weight | Speed | Mana Save % | Description | Picture |
|---|---|---|---|---|---|---|---|---|
| Dark Mage Staff | N/A | N/A | 10 | 3 | MS28% | |||
| Dark Mage Wand | N/A | N/A | 10 | 3 | MS28% | |||
| Black Mage Templar | N/A | N/A | 10 | 3 | MS28% | |||
| Black Mage Templar+15 | N/A | N/A | 10 | 3 | MS28% |











